Blog · Running a studio

Video production budget template, with a worked example

A line-by-line cost template for video projects, grouped by phase, and a filled example that adds up. Why the edit, the revision rounds and the contingency should come from your past jobs.

Samuel SilvaOctober 20, 2026 · 9 min read
A team member’s hours in the period, day by day, and where the time went by task and phase

A budget and a quote often live in the same spreadsheet, so they get mixed up. The budget is what the job costs you: crew days, rentals, licenses, edit hours.

The quote is what the client pays, which is that cost plus margin and tax, sold as a fixed price, a day rate or a retainer.

This post covers the budget. Rates, margin and pricing models are in how to price video production.

Most budgets get the shoot right, because the rental house sends a quote and the sound recordist has a day rate. The lines that go wrong are the ones nobody sends you a quote for, like the edit, the rounds of changes and the hours spent on calls.

Those numbers come from your own history or from a guess, and the guess usually comes in low.

In short

  • The budget is what the job costs the studio, and the quote adds margin and tax on top.
  • Cost in-house hours with a share of rent, software and gear, not the bare salary.
  • Estimate edit and revision hours from the median of three to five similar jobs, with revision rounds on their own line.
  • Keep contingency as one line at the bottom, sized from how far your last projects ran over.
  • In the example, guessing post instead of measuring it leaves $825 out of a $7,700 budget.

The template

Copy the table into a spreadsheet. Quantity times unit cost gives the total, and the notes say where each number came from. When a job shows you a line was missing, add it.

Line Qty Unit Unit cost Total Notes
Pre-production
Script or treatment hour Writer or producer
Producer prep hour Calls, scheduling, call sheet
Casting item Casting director, auditions
Location scouting day Travel and producer time
Permits item Leave at zero if none
Production
Crew, one row per role day Director, camera, sound, gaffer
Equipment rental day Camera, lenses, lights, audio
Location fee day Include prep and wrap
Talent day Fee plus usage period
Travel item Fuel, parking, flights, hotel
Catering person Crew and client on set
Insurance item Gear and liability
Post-production
Edit to first cut hour Median of past jobs
Revision rounds round Hours per round × rounds
Color hour
Sound mix hour
Music license item Check usage terms
Motion graphics hour Titles, lower thirds, end card
Subtitles hour Per language
Project management hour Calls, emails, uploads, approvals
Contingency % From your own overruns

Filling in the columns

Use the unit the supplier bills in.

  • Crew and rentals usually come by the day, so a half day goes in as a full day unless the contract says otherwise.
  • Post-production goes in hours, because hours are what you’ll measure afterwards.
  • Licenses, permits and insurance are items.

For people on your payroll, the unit cost is what an hour of their time costs the studio, with a share of rent, software and gear on top of the salary. If you use the bare salary, in-house work looks cheaper than a freelancer when it often isn’t.

For freelancers and rentals, use the quote you received and put its date in the notes, because a six-month-old quote may not hold.

The notes column pays off on the next job. “Median of four brand videos, Feb to Jun” tells whoever reads the budget how far to trust a number. “Guess” is a fair note too, as long as somebody wrote it down.

Where budgets go wrong: post and revision hours

The shoot gets budgeted from supplier quotes, while the edit gets budgeted from memory, usually the memory of the job that went smoothly. Revision rounds get whatever is left, often a line called “adjustments” with an evening’s worth of hours in it.

Take the last three to five projects that look like the new one (same kind of video and similar length, ideally for the same client) and pull the hours for each stage. Use the median.

An average lets one cursed project inflate every estimate, and the best job of the lot makes everything look shorter than it is.

Give the revision rounds their own line, counted in rounds. Work out how long one round takes your team on this kind of video and multiply by the rounds in the proposal.

The budget now matches what you promised the client, and when they ask for a fourth round you already know what it costs. Keeping that count down is the subject of how to stop endless revision rounds.

Project management is the other blind spot. Calls about notes and chasing an approval never show up on a supplier’s invoice, and they add up to hours on every job. Measure them the same way you measure the edit.

Contingency, sized from your own overruns

Contingency pays for what goes wrong inside the agreed scope, like a camera that dies on the morning of the shoot or an interviewee who turns up two hours late and pushes the crew into overtime.

A new script from the client is a change of scope, and it gets a new estimate.

Keep contingency as one line at the bottom. If every line carries a quiet extra 10%, nobody can tell afterwards whether the estimates were right, and the padding gets spent without anyone deciding to spend it.

To size it, compare budget and actual cost on your last projects. If they finished between 5% and 12% over, about 10% covers most of them.

If one ran 40% over, find the line that did it before you raise the percentage. It’s usually post, and the fix belongs in that line.

A filled example

A two-minute brand video: one shoot day at the client’s office, two people from the studio on set, a freelance sound recordist, two revision rounds included.

In-house time is costed at $75 an hour, the studio’s cost per hour from the pricing post, so a 10-hour shoot day is $750. Post and management hours are medians from three similar jobs.

Every figure is made up to show the arithmetic and none of them is a market rate.

Line Qty Unit Unit cost Total
Script 8 hour $75 $600
Producer prep 6 hour $75 $450
Permits (client’s office) 0 item $0 $0
Studio crew on set 2 day $750 $1,500
Sound recordist 1 day $500 $500
Camera and lighting rental 1 day $400 $400
Travel and parking 1 item $100 $100
Catering 5 person $20 $100
Insurance 1 item $100 $100
Edit to first cut 16 hour $75 $1,200
Revision rounds (4 hours each) 2 round $300 $600
Color 3 hour $75 $225
Sound mix 3 hour $75 $225
Music license 1 item $100 $100
Motion graphics 4 hour $75 $300
Subtitles 2 hour $75 $150
Project management 6 hour $75 $450
Subtotal $7,000
Contingency 10 % $700
Total cost $7,700

The job costs the studio $7,700, and the price gets built on top of that.

Now run the same job with post guessed instead of measured: 10 hours for the edit and one evening, 3 hours, for “adjustments”. That’s 11 hours under the medians, $825 missing from the budget.

The $700 contingency wouldn’t cover the gap, and anything that went wrong on the shoot would come out of the margin.

Getting the hours from RecReview

RecReview doesn’t hold rates, costs or budgets, so the spreadsheet stays yours. It gives you the hours, logged while the work happens.

The timer runs on a task or a video. Each person has one running at a time, so starting a new one stops the last. Every session on a task records the phase the task was in, such as pre-production, production or post-production.

Owners and admins see the totals in Metrics. Narrow it to a client or a project, pick a period, and a chart groups the hours by client, project, phase or person.

Another view shows the average hours per video, the post-production hours per video and the hours spent against the estimate, where 100% means on target.

A separate list ranks the videos that drew the most comments and shows how many versions each one went through, a rough guide to how many rounds a client’s jobs take.

Each task can carry an estimate, with how much of it is used. The bar turns amber past 80% and red once the task runs over.

When you set an estimate, RecReview suggests one from the median hours logged on other tasks in the same project. The time tracking and analytics pages have more.

Post-production hours per video, from your own jobs.

In RecReview, every timer session keeps the task’s phase, and Metrics shows hours by client, project, phase or person, post-production hours per video and hours spent against the estimate.

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Metrics overview with videos completed and created, hours logged in the last 7 days and the work open right now

Frequently asked questions

What should a video production budget include?

Every cost of the job, grouped by phase. Pre-production covers the script, producer time, casting, scouting and permits. Production covers crew days by role, equipment, location, talent, travel, catering and insurance. Post covers the edit, revision rounds, color, the sound mix, music, graphics and subtitles. Then project management and one contingency line. Each line gets a quantity, a unit, a unit cost, a total and a note on where the number came from.

How much contingency should a video budget have?

Size it from your own history. Compare budget and actual cost on your last few projects. If most of them finished within 10% over, a 10% contingency covers them. Keep it as one line at the bottom instead of padding every line, and don't spend it on scope changes, which get a new estimate.

How do I estimate editing hours for a budget?

Use the median hours of three to five similar past projects, with the edit to the first cut kept apart from the revision rounds and from project management. Budget the rounds as their own line: the hours one round takes, times the number of rounds in the proposal.

Can RecReview build my production budget?

No. RecReview doesn't store rates, costs or budgets. It supplies the hours. The timer on each task records the phase of every session, and Metrics, for owners and admins, shows hours by client, project, phase or person, post-production hours per video and hours spent against the estimate.

Your next production, all in one place.

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  • Unlimited users